Project information

A Steam-published puzzle platformer centered around changing your mass to navigate dangerous environments

This Unity game, made by a dev team of 15 students working entirely remotely, revolves around changing the character’s mass from Light, Normal, and Heavy in order to navigate to the goal. Among other contributions, I built two of the levels featured in the game, wrote some incidental code, and helped guide the mechanics of the player character to better support more consistent and engaging gameplay. The displayed images show parts of the level design process: Sketches were used to approximate out functions and capabilities of the character, which would guide the implementation and iteration of the levels. Great care was given to both the flow of the levels and the player’s ability to read and understand that flow.