Project information

Developed for GameMakerToolKit GameJam 2021; Ghost wants a body, and Machine wants a soul

Developed as a team remotely in 48 hours, this Unity game includes additional examples of my contributions to level design. I led development on many of the interactive objects, and tweaked/placed the lighting to enhance the feeling of some of the areas. Most level layout assets were built in-engine using Unity’s ProBuilder and ProGrids toolset.